
Registers YouTuve video player preferences Tracks an unique identifier in order to remember what YouTube videos you watched. Tries to calculate the bandwidth to adjust the Youtube streaming Google DoubleClick registers and reports about user actions after clicking in any of the ads. Twitter uses this as a unique identifier in order to offer quality offers. Allowing you to share content from this web. These cookies track visitors across websites and collect information to provide customized ads. It does not store any personal data.Īdvertisement cookies are used to provide visitors with relevant ads and marketing campaigns.

The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. Used for local storing information in your browser, allowing the web to load faster The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. But head tracking is not everything in Virtual Reality and there is still some edges to cut: one of those is solving the problem of “moving around” with some kind of localization and I will talk about that one at some point but the interesting one today is interacting with the environment, and when I say interacting I mean shooting at things… time for some Virtual Reality FPS. You can move around the scenarios and after 3 minutes you truly believe you are inside. This HMD is called to push the VR back in the trenches and I wanted to try it first hand… It promises real-time head tracking and perfect 3D vision of the environment with an epic field-of-view. So this first new entry is related to the fact that I just received an Oculus Rift.
#Unity android oculus angry bots code#
And this time I promise I will put some proper code and tutorials (by the way I have enabled the comments so feel free to comment code in the older entries).


Now that my “learning” curve has eased out I finally got time to carry on in my personal projects / hacks. Being the most important one that I achieve to get a job in the augmented reality industry! This has keep me very busy for the last year, but I have effectively managed to learn a lot in the field and also Android, iOS, Unit圓D and many… many more. A lot of things have happened since the last update.
